![]() Then once the Atlas is within about 6 hexes or less, the MML can fire a salvo of 5 short range missiles to exploit those holes and attempt to damage the internal systems of the target. While at longer ranges, the gauss rifle and large lasers can punch holes through a target’s armor. The mix of weapons is well-suited to slowly approaching targets or letting them come to you. The minimum range of the gauss rifle means that the Atlas’s firepower is less effective at 1-2 hexes than it is at 3 hexes where it hits its maximum expected damage output. As a secondary weapon, it carries an adaptable MML 5 launcher that can fire either long or short range missiles. The gauss rifle offers a hole-punching 15 damage out to 22 hexes and then the pair of ER large lasers add two more potential 8 damage hits as far out as 19 hexes. The Atlas AS8-KE carries three powerful direct-fire weapons. That high chance of internal damage resulting in an explosion is mostly mitigated through CASE II in both locations that will prevent most of the damage from any blasts. ![]() On the right, 100% of the critical slots are occupied by the gauss rifle and will trigger a damaging energy discharge. On the left, 40% of critical slots contain explosive missile ammo. The side torsos of the design do contain explosive components. Internally, the AS8-KE also mounts a reinforced gyro that increases the damage that is needed to take that critical component offline. When possible, a MechWarrior should try to engage enemies that rely on ballistic or missile weapons while leaving opponents with an abundance of energy weapons for their companions in order to maximize their own armor’s effectiveness. That means it has protection equivalent to nearly twice as much standard armor against ballistic and missile weapons. It carries 100% of the armor allowed by its chassis and makes use of the Draconis Combine’s advanced ballistic reinforced armor. #Battletech atlas full#That gives it a maximum of a +2 movement modifier when running full speed in a straight line, but it will generally only be achieving a +1 movement modifier or none at all. It can walk 3 hexes and run 5 in clear terrain. The Atlas AS8-KE has an average movement profile for a 100-ton ’Mech which means it is slow. ![]() The Command ’Mech quirk lets you give your entire side an advantage.Hold fire with a large laser when you need to cool down.Remember to customize your MML ammo for your mission, the default ton of standard LRMs is most likely not your best option.The AS8-KE is built for durability, especially if you can match up against enemies that rely on ballistic and missile weapons.Blast holes in the armor or your enemies with your gauss rifle and large lasers and then use SRMs to damage the exposed internals.Independence Weaponry is happy to sell this export model to any nation or mercenary force within the Inner Sphere. The KE is equipped with a less-advanced fusion engine and so needs to give up some of the K variant’s secondary weapons in order to not overburden its 100-ton chassis. Introduced by the Draconis Combine’s Independence Weaponry in 3140, the Atlas AS8-KE is the export version of the AS8-K that was designed at the same time. ![]()
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